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<title>Voodoo Shader Framework: VoodooShader::Technique Class Reference</title>
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  <div class="navpath"><a class="el" href="namespace_voodoo_shader.html">VoodooShader</a>::<a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a>
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<h1>VoodooShader::Technique Class Reference</h1><!-- doxytag: class="VoodooShader::Technique" -->
<p><code>#include &lt;<a class="el" href="_shader_8hpp_source.html">Shader.hpp</a>&gt;</code></p>
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Collaboration diagram for VoodooShader::Technique:</div>
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<p><a href="class_voodoo_shader_1_1_technique-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html#a72a1ffd1a43676341b41b4980e58b153">GetPass</a> (size_t <a class="el" href="_wrapper_8cpp.html#a589d64202487f78e3cc30dd2e04c5201">index</a>)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">size_t&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html#a7a921135ce5f352d631a62127e49a0f2">NumPasses</a> ()</td></tr>
<tr><td colspan="2"><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html#a9daa1cac7fab56dd37157a55531f8174">mName</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html#ab46c65633263c45cf1546dc384d606ec">mParent</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespace_voodoo_shader.html#a787c1788fcf693206f0e6f93dd54db63">PassVector</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html#a0856b7d20ee3a4d4de3a6d2511595544">mPasses</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGtechnique&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html#a171d9e1d31bc6596d135f8e67a7a0346">mTechnique</a></td></tr>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a72a1ffd1a43676341b41b4980e58b153"></a><!-- doxytag: member="VoodooShader::Technique::GetPass" ref="a72a1ffd1a43676341b41b4980e58b153" args="(size_t index)" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> * VoodooShader::Technique::GetPass </td>
          <td>(</td>
          <td class="paramtype">size_t&nbsp;</td>
          <td class="paramname"> <em>index</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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<p><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000004">Todo:</a></b></dt><dd>Fix NULL in Throw </dd></dl>
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<a class="anchor" id="a7a921135ce5f352d631a62127e49a0f2"></a><!-- doxytag: member="VoodooShader::Technique::NumPasses" ref="a7a921135ce5f352d631a62127e49a0f2" args="()" -->
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          <td class="memname">size_t VoodooShader::Technique::NumPasses </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
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</div>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a9daa1cac7fab56dd37157a55531f8174"></a><!-- doxytag: member="VoodooShader::Technique::mName" ref="a9daa1cac7fab56dd37157a55531f8174" args="" -->
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          <td class="memname">std::string <a class="el" href="class_voodoo_shader_1_1_technique.html#a9daa1cac7fab56dd37157a55531f8174">VoodooShader::Technique::mName</a><code> [private]</code></td>
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<div class="memdoc">

</div>
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<a class="anchor" id="ab46c65633263c45cf1546dc384d606ec"></a><!-- doxytag: member="VoodooShader::Technique::mParent" ref="ab46c65633263c45cf1546dc384d606ec" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>* <a class="el" href="class_voodoo_shader_1_1_technique.html#ab46c65633263c45cf1546dc384d606ec">VoodooShader::Technique::mParent</a><code> [private]</code></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="a0856b7d20ee3a4d4de3a6d2511595544"></a><!-- doxytag: member="VoodooShader::Technique::mPasses" ref="a0856b7d20ee3a4d4de3a6d2511595544" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="namespace_voodoo_shader.html#a787c1788fcf693206f0e6f93dd54db63">PassVector</a> <a class="el" href="class_voodoo_shader_1_1_technique.html#a0856b7d20ee3a4d4de3a6d2511595544">VoodooShader::Technique::mPasses</a><code> [private]</code></td>
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      </table>
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</div>
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<a class="anchor" id="a171d9e1d31bc6596d135f8e67a7a0346"></a><!-- doxytag: member="VoodooShader::Technique::mTechnique" ref="a171d9e1d31bc6596d135f8e67a7a0346" args="" -->
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          <td class="memname">CGtechnique <a class="el" href="class_voodoo_shader_1_1_technique.html#a171d9e1d31bc6596d135f8e67a7a0346">VoodooShader::Technique::mTechnique</a><code> [private]</code></td>
        </tr>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>K:/VoodooShader/Framework/<a class="el" href="_shader_8hpp_source.html">Shader.hpp</a></li>
<li>K:/VoodooShader/Framework/<a class="el" href="_shader_8cpp.html">Shader.cpp</a></li>
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